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No, your game’s FPS does not need to match your monitor’s refresh rate. In this calculation, a 240Hz monitor shows more new frames than a 144Hz one only when a game runs above 144 fps.

Per the official specs, the PS5, Xbox Series X|S and Switch 2 output up to 120 fps, so a 120Hz or higher monitor is enough; 240Hz doesn’t raise the limit. FPS is how many pictures (frames) a game draws each second. Refresh rate (Hz) is how many times the monitor redraws the screen each second.

The numbers come from official specs as of October 2026 and from “1000 ÷ refresh rate”. No monitors were tested for this article.

Quick table by FPS

If your game runs at 144 fps or less, 144Hz and 240Hz monitors show the same number of new frames. Assumption: the game holds a steady fps, and input lag is not included.

Your FPS144Hz monitor240Hz monitorExtra new frames per second
60 fps6060No difference
120 fps120120No difference
144 fps144144No difference
180 fps14418036 more on 240Hz
240 fps14424096 more on 240Hz

Each monitor column is the smaller of your FPS and the refresh rate. Any other FPS works the same way.

How to check your own FPS

  1. Show the FPS counter in the games you play. Most games have one in the settings. With an NVIDIA graphics card, the overlay in the NVIDIA app works too
  2. Look at heavy scenes (lots of players or objects). Judging by light scenes alone leaves a high refresh rate unused
  3. Compare that FPS with 144Hz. A 144Hz monitor is enough if heavy scenes stay at 144 fps or below, a 240Hz one if they go above that, and a monitor that accepts 120Hz for console-only use

For example, a PC that holds 180 fps in heavy scenes shows 144 on a 144Hz monitor and 180 on a 240Hz one.

144Hz vs 240Hz calculator by fps

Pick your device and the fps you get in heavy scenes to see how many new frames a 144Hz and a 240Hz monitor can show, plus a matching pick.

How FPS and refresh rate fit together

The number of new frames you see is the smaller of your FPS and the refresh rate.

  • A faster monitor can’t show more new pictures than the game draws
  • A faster game can’t show more than the monitor redraws

When the two drift apart, you can get tearing, where different frames are mixed in the top and bottom of the screen. VRR (the monitor follows your FPS) reduces that. Monitors labeled G-SYNC Compatible or FreeSync support it.

One frame lasts “1000 ÷ refresh rate”: 16.67 ms at 60Hz, 6.94 ms at 144Hz and 4.17 ms at 240Hz.

The time per frame drops by 9.72 ms going from 60Hz to 144Hz, but by only 2.78 ms from 144Hz to 240Hz. Each step up saves less.

Console limits and HDMI 2.1

Per the official specs, the PS5, Xbox Series X|S and Switch 2 output up to 120 fps, so a 120Hz or higher monitor is enough; 240Hz doesn’t raise the limit. Assumption: the maximum video output in the official specs, checked in October 2026.

ConsoleMax output
PS5120Hz
PS5 Pro120 fps
Xbox Series X|S120Hz
Switch 2 (TV mode, 1080p and 1440p)120 fps
Switch 2 (TV mode, 4K)60 fps
  • What to buy: a monitor that takes 120Hz over HDMI is enough. If you also play on a PC above 144 fps, 240Hz is worth a look
  • VRR: Sony lists the condition for PS5 VRR as an HDMI 2.1 VRR-compatible TV or PC monitor. According to the HDMI Forum, a spec sheet saying “HDMI 2.1” doesn’t guarantee VRR support. For a console, look for an HDMI VRR line in the specs. Of the console models that pass the rules, HDMI VRR is listed for 1 model
  • 1440p: PS5 supports VRR at 1440p since the system update of March 8, 2023. Advice that says “no VRR at 1440p” is out of date
  • If the screen stays below 120Hz: the game and the monitor both need to support 120Hz. Check the PS5 video output settings too

How to read response time

According to the makers’ explanations, if the rated response time (GtG) is shorter than one frame at your refresh rate, pixels finish changing before the next frame arrives. One frame lasts 6.94 ms at 144Hz and 4.17 ms at 240Hz.

  • GtG: how long a pixel takes to change from one gray to another
  • MPRT: how long a picture stays visible, and its floor is set by the refresh rate. At 144Hz it’s 6.9 ms
  • Which to read: GtG shows how fast colors change and MPRT how much blur you see, so one “1ms” alone doesn’t decide it. Compare GtG with GtG and MPRT with MPRT. Some “1ms” figures are MPRT

For IPS, VA, TN and OLED differences, see Choosing a monitor panel by use.

Picks by use

One pick per use. Of the models checked, each pick is the cheapest with shipping among those that meet these four rules:

  • Sold new on Amazon.com by Amazon or the maker
  • 100 or more ratings and 4 stars or higher
  • Not sold by a third-party seller
  • Not a pricey import

Specs come from the makers’ official pages. These monitors weren’t tested.

Ratings are per Amazon page and may be pooled across model variants. Check prices on the listing. The number passing the rules is 5 for console, 1 for PC up to 144 fps and 3 for PC above 144 fps.

Console (PS5 and others)

It needs an official spec of 120Hz or more over HDMI. Its specs list 1440p and up to 200Hz (144Hz over HDMI), with no HDMI VRR line and no mention of PS5 VRR.

The rating count is shared with other models on the same listing.

PC up to 144 fps

It needs 1080p, a top rate of 144Hz or more and under 240Hz, and a variable-refresh-rate listing.

The rating count is shared with other models on the same listing.

PC above 144 fps

It needs a top rate of 240Hz or more and a variable-refresh-rate listing. Its specs list 1440p and up to 300Hz, with G-SYNC Compatible and FreeSync Premium.

The rating count is shared with other models on the same listing.

FAQ

Is the difference between 144Hz and 240Hz noticeable?

This calculation does not establish whether the difference is noticeable. In this calculation, a 240Hz monitor shows more new frames than a 144Hz one only when a game runs above 144 fps.

The time per frame drops by 9.72 ms going from 60Hz to 144Hz, but by only 2.78 ms from 144Hz to 240Hz. Each step up saves less.

Does a 240Hz monitor make sense for PS5?

Per the official specs, the PS5, Xbox Series X|S and Switch 2 output up to 120 fps, so a 120Hz or higher monitor is enough; 240Hz doesn’t raise the limit. If you also game on a PC above 144 fps, the 240Hz shows more new frames there.

Does PS5 VRR need HDMI 2.1?

Sony lists the condition for PS5 VRR as an HDMI 2.1 VRR-compatible TV or PC monitor. According to the HDMI Forum, a spec sheet saying “HDMI 2.1” doesn’t guarantee VRR support.

For a console, look for an HDMI VRR line in the specs. VRR at 1440p has worked since the system update of March 8, 2023.

Is a 1ms response time necessary?

According to the makers’ explanations, if the rated response time (GtG) is shorter than one frame at your refresh rate, pixels finish changing before the next frame arrives. One frame lasts 6.94 ms at 144Hz and 4.17 ms at 240Hz.

Data and formulas used (for verification)

How this was checked: Everything was checked in October 2026 on the makers’ and platforms’ official pages. FPS and frame times come from official numbers and simple math. PlayStation: PS5 support, PS5 Pro, VRR launch, VRR at 1440p. Xbox: Xbox Series X. Nintendo: Switch 2 specs. HDMI: HDMI Forum FAQ. Response time: ASUS VG27AQL5A specs, BenQ, ViewSonic. VRR: NVIDIA G-SYNC Compatible. Pick specs: LG 27G610A-B, ASUS VG27AQM5A.

Method

  • New frames shown per second = min(game FPS, refresh rate). A faster monitor can’t show more new pictures than the game draws.
  • Frame time (ms) = 1000 ÷ refresh rate. The time saved from 144Hz to 240Hz is smaller than from 60Hz to 144Hz.
  • The quick table assumes the game holds a steady FPS. It does not include input lag, and whether the difference is noticeable was not measured.
  • Consoles stop at their official output limit (120 for PS5, PS5 Pro and Xbox Series X|S; 120 for Switch 2 at 1080p and 1440p). A monitor’s Hz above that goes unused.
  • HDMI 2.1 features are all optional, so a spec sheet saying HDMI 2.1 doesn’t prove VRR support. PS5 VRR follows Sony’s stated condition (HDMI 2.1 VRR); VRR ranges such as 48 to 120Hz are not used.
  • Response time compares the maker’s rated GtG with the frame time. GtG and MPRT are different measures, so compare like with like.
  • Picks are chosen from new Amazon listings with at least 100 ratings and 4 stars, no sakura warning, not an import and sold by Amazon or the maker, whose official specs meet each slot’s condition, cheapest with shipping first. No unit was measured in person.

Official values used

ItemValueSourceChecked
PS5 maximum output120 Hzplaystation.com2026-10-07
PS5 Pro maximum output120 fpsplaystation.com Play at 60fps, or up to 120fps, with 4K output and ray tracing for compatible ga2026-10-07
PlayStation monitor maximum on PC240 Hzplaystation.com up to 240 Hz refresh rate on compatible PC and Mac devices / HDMI IN port x2 (ve2026-10-07
PS5 1440p output start date2022-09-07blog.playstation.com 1440p video output on PS5 requires a TV or PC monitor that supports 1440p/60Hz,2026-10-07
PS5 VRR start date2022-04-25blog.playstation.com Variable Refresh Rate (VRR) support will start rolling out globally to PS5 playe2026-10-07
PS5 VRR requirementHDMI 2.1 VRRblog.playstation.com On HDMI 2.1 VRR-compatible TVs and PC monitors, VRR dynamically syncs the refres2026-10-07
PS5 1440p VRR beta date2023-02-02blog.playstation.com2026-10-07
PS5 1440p VRR general release date2023-03-08blog.playstation.com2026-10-07
Xbox Series X/S maximum output120 Hzxbox.com Up to 120 FPS / 1x HDMI 2.1 port / HDMI Variable Refresh Rate / AMD FreeSync2026-10-07
Switch 2 TV mode 4K maximum60 fpsnintendo.com2026-10-07
Switch 2 TV mode 1080p/1440p maximum120 fpsnintendo.com2026-10-07
Switch 2 TV mode VRR date2026-09nintendo.com VRR support in TV Mode was added via a system update released on September 10, 22026-10-07
Switch (original) TV mode maximum60 fpsnintendo.com TV mode: Up to 1920x1080 pixels, 60 fps2026-10-07
NVIDIA’s G-SYNC descriptiontear-free, stutter-freenvidia.com G-SYNC Compatible: Doesn’t use NVIDIA processors but is validated by NVIDIA to d2026-10-07
NVIDIA VRR range ratio2.4nvidia.com2026-10-07
AMD LFC lower refresh rate60 Hzamd.com FAQ: a display with a 60 – 144Hz refresh rate, would be able to sync the frames2026-10-07
AMD LFC upper refresh rate144 Hzamd.com2026-10-07
AMD LFC fps40 fpsamd.com2026-10-07
ASUS VG27AQL5A HDMI max Hz144 Hzasus.com Digital Signal Frequency: HDMI: 48144Hz(V) / DP: 48210Hz(V) / HDMI(v2.0) x 2,2026-10-07
ASUS VG27AQL5A DP max Hz210 Hzasus.com DP: 48~210Hz(V)2026-10-07
ASUS VG27AQL5A lowest accepted frequency48 Hzasus.com2026-10-07
ASUS VG27AQL5A GtG1 msasus.com Response Time: 1ms(GTG), 0.3ms(min.)2026-10-07
ASUS VG27AQL5A GtG (min)0.3 msasus.com Response Time: 1ms(GTG), 0.3ms(min.)2026-10-07
ASUS VG27AQL5A contrast ratio1300asus.com Panel Type: Fast IPS / Contrast Ratio (Typ.): 1300:1 / Viewing Angle (CR≧10, H/V2026-10-07
ASUS VG27VQM contrast ratio3000asus.com Panel Type: VA / Contrast Ratio (Typ.): 3000:1 / Response Time: 1ms MPRT / Refre2026-10-07
ASUS VG258QM viewing angle170/160asus.com Panel Type: TN / Viewing Angle (CR≧10, H/V): 170°/160° / Contrast Ratio (Typ.):2026-10-07
IPS viewing angle (example)178/178asus.com Viewing Angle (CR≧10, H/V): 178°/178°2026-10-07
ASUS PG27UCDM GtG0.03 msrog.asus.com 0.03ms gray-to-gray (GTG) response time2026-10-07
ASUS PG27UCDM warranty years3rog.asus.com2026-10-07
Dell AW3423DWF warranty years3dell.com 3-Year Advanced Exchange Service and Premium Panel Exchange (Including coverage2026-10-07
HDMI 2.1 rate48 Gbpshdmi.org supports … 8K60 and 4K120 … bandwidth capability is increased up to 48Gbps2026-10-07
HDMI 2.0 rate18 Gbpshdmi.org Q: Can a product claim compliance to the HDMI 2.1 Specification even if it only2026-10-07
BenQ MPRT floor at 144Hz6.9 msbenq.com MPRT … measures how long a pixel remains apparent or visible on the screen …2026-10-07
ViewSonic frame time at 240Hz4.17 msviewsonic.com Gray-to-Gray (GTG): This tracks how long a pixel takes to shift between two shad2026-10-07
Clear MR low3000clearmr.org Clear Motion Ratio (CMR) … ratio of clear pixels to blurry pixels / tiers—from2026-10-07
Clear MR high21000clearmr.org from ClearMR 3000 up to ClearMR 210002026-10-07

144Hz vs 240Hz calculator by fps: quick reference

The calculator in this article shows the result for your own settings. Settings can be set in the URL; each link below opens the calculator with those settings.

SettingsResultCalculator
PC, 60fps✓ A 144Hz-class monitor is enough. New frames shown per second: 144Hz monitor 60 / 240Hz monitor 60. No difference. A 144Hz monitor is enough.Open with these settings
PC, 90fps✓ A 144Hz-class monitor is enough. New frames shown per second: 144Hz monitor 90 / 240Hz monitor 90. No difference. A 144Hz monitor is enough.Open with these settings
PC, 120fps✓ A 144Hz-class monitor is enough. New frames shown per second: 144Hz monitor 120 / 240Hz monitor 120. No difference. A 144Hz monitor is enough.Open with these settings
PC, 144fps✓ A 144Hz-class monitor is enough. New frames shown per second: 144Hz monitor 144 / 240Hz monitor 144. No difference. A 144Hz monitor is enough.Open with these settings
PC, 180fps△ A 240Hz monitor shows more new frames. New frames shown per second: 144Hz monitor 144 / 240Hz monitor 180. A 240Hz monitor shows 36 more frames per second.Open with these settings
PC, 240fps△ A 240Hz monitor shows more new frames. New frames shown per second: 144Hz monitor 144 / 240Hz monitor 240. A 240Hz monitor shows 96 more frames per second.Open with these settings
PC, 300fps△ A 240Hz monitor shows more new frames. New frames shown per second: 144Hz monitor 144 / 240Hz monitor 240. A 240Hz monitor shows 96 more frames per second.Open with these settings
PS5, 60fps✓ A monitor that takes 120Hz over HDMI is enough. This console outputs up to 120fps, so a monitor that takes 120Hz over HDMI is enough; 240Hz isn’t needed. New frames shown per second: 144Hz monitor 60 / 240Hz monitor 60. No difference. A 144Hz monitor is enough.Open with these settings
PS5, 120fps✓ A monitor that takes 120Hz over HDMI is enough. This console outputs up to 120fps, so a monitor that takes 120Hz over HDMI is enough; 240Hz isn’t needed. New frames shown per second: 144Hz monitor 120 / 240Hz monitor 120. No difference. A 144Hz monitor is enough.Open with these settings
Xbox, 120fps✓ A monitor that takes 120Hz over HDMI is enough. This console outputs up to 120fps, so a monitor that takes 120Hz over HDMI is enough; 240Hz isn’t needed. New frames shown per second: 144Hz monitor 120 / 240Hz monitor 120. No difference. A 144Hz monitor is enough.Open with these settings
Switch 2, 60fps✓ A monitor that takes 120Hz over HDMI is enough. This console outputs up to 120fps, so a monitor that takes 120Hz over HDMI is enough; 240Hz isn’t needed. New frames shown per second: 144Hz monitor 60 / 240Hz monitor 60. No difference. A 144Hz monitor is enough.Open with these settings
Switch 2, 120fps✓ A monitor that takes 120Hz over HDMI is enough. This console outputs up to 120fps, so a monitor that takes 120Hz over HDMI is enough; 240Hz isn’t needed. New frames shown per second: 144Hz monitor 120 / 240Hz monitor 120. No difference. A 144Hz monitor is enough.Open with these settings